Palashi: Sword and Betrayal background
Palashi: Sword and Betrayal

A narrative-driven action game that blends melee and ranged combat with multiple playable characters.

About

Palashi: Sword and Betrayal was developed in Unreal Engine 5 as submission of our team Malorian Arms for GameJamPlus 10th edition - 2025/26. It is a narrative-driven action game set in mid-18th century Bengal, where players experience war and political intrigue from both Bengali and British perspectives. Featuring multiple playable characters such as assassins, archers, swordsmen, and riflemen, each with distinct abilities and combat styles, the game blends stealth, melee, and ranged mechanics with a story shaped by shifting alliances and betrayal. Structured across three acts leading up to and beyond the Battle of Palashi, it offers both story-focused missions and a replayable arcade mode that emphasizes tactical combat mastery.

Screenshots

Palashi: Sword and Betrayal screenshot 1
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Gameplay Trailer

My Contributions

As the lead and only Unreal Engine developer on Palashi, I handled end-to-end development including gameplay design, technical implementation, AI systems, and optimization within the game jam constraints.

Gameplay Systems, AI & Core Mechanics

Designed and implemented core combat systems for four general playable archetypes: Assassin, Swordsman, Archer, and Rifleman, each with distinct abilities and playstyles

Developed enemy AI behaviors including both Bengal and British melee enemies, ranged units, alert-trigger enemies,boss enemies etc. ensuring varied combat encounters

Implemented ability systems such as invisibility (assassin), invincibility(swordsman), time-slow (archer & rifleman), and specialized combat mechanics for each character

Designed enemy interaction systems including detection, attack and behavior logic, attack patterns, and combat pacing

Level Design & Mission Structure

Structured the game into multi-act, mission-based progression, ensuring narrative clarity and replayability

Designed missions based on historical events, adapting them into engaging gameplay scenarios

Balanced combat encounters, pacing, and difficulty scaling across missions

Implemented player progression through completing missions, enemy scaling, and mission objectives

Technical Implementation & Optimization

Developed the project in Unreal Engine 5, utilizing Blueprints for gameplay systems and rapid iteration

Handled material adjustments, lighting consistency, and asset integration across mixed-source assets

Optimized performance through texture size reduction and compression, asset cleanup and selective cooking, and efficient packaging

Resolved issues related to asset migration, missing textures, and material inconsistencies across builds

Animation, Rigging & Character Pipeline

Integrated character assets using AccuRIG for fast and efficient rigging

Ensured animation compatibility across multiple character types

Managed character setup and animation workflows within Unreal Engine

UI, UX & Game Flow

Designed and implemented UI elements including mission selection, descriptions, in-game feedback systems, and loading/transition flows

Improved overall player experience through clear game flow, feedback loops, and mission readability

Problem Solving & Iteration

Addressed major gameplay and technical challenges including scope reduction and feature prioritization

Balanced historical accuracy with gameplay design

Ensured consistency across mixed asset sources

Iterated through playtesting to refine combat feel, AI behavior, and mission pacing

Documentation & Design Communication

Documented gameplay systems, mission structures, and design decisions

Maintained clarity in design direction, especially in balancing historical authenticity with creative gameplay systems

Key Outcome

Delivered a complete, mission-based historical action game within game jam constraints

Established a scalable pipeline combining third-party assets, custom systems, and efficient UE5 workflows

Demonstrated ability to handle end-to-end development, including gameplay design, technical implementation, and optimization

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