Yukihiko background
Yukihiko

A narrative-driven action game blending Sekiro-inspired precision swordplay with magic.

About

Yukihiko is a narrative-driven action game that combines precision, Sekiro-inspired sword combat with a dark system of bloodline magic and meaningful moral choices. Players step into the role of a village champion shipwrecked on a cursed coast, where survival depends on mastering timing-based parries, posture control, and high-stakes duels against brutal enemies. Forbidden cold magic enhances both combat and traversal, but comes at a personal cost tied to the protagonist’s bloodline. The game features a grim, choice-driven narrative where decisions shape the fate of the world, including whether to claim a throne of the undead or escape with freedom. Set across fog-laden islands, ruined shrines, and the frozen Muhyō-tō, the experience is enriched with cinematic boss battles and a haunting world filled with fallen warriors, cursed villagers, and mysterious beings known as the Pale Ones.

Screenshots

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Gameplay Trailer

My Contributions

As the lead and only Unreal Engine developer on Yukihiko, I handled end-to-end development including gameplay design, technical implementation, AI systems, and optimization.

Gameplay Systems, AI & Core Mechanics

Designed and implemented element based core combat systems with sword, spear and magic orb and also special abilities like assassination

Developed enemy AI behaviors including melee enemies, ranged units and boss enemies ensuring varied combat encounters

Implemented unique ability systems for weapons of each element, and specialized combat mechanics for each enemy character

Designed enemy interaction systems including detection, attack and behavior logic, attack patterns, and combat pacing

Implemented checkpoint based healing, repleneishment and progression systems similar to Sekiro

Game Design & Progression

Created game narrative and gameplay scenarios based on a dark fantasy setting inspired by Japanese folklore

Structured the game into checkpoint-based progression, ensuring narrative clarity and replayability

Balanced combat encounters, pacing, and difficulty scaling across different areas and boss fights

Implemented player progression through defeating enemy bosses, enemy scaling, and mission objectives

Technical Implementation & Optimization

Developed the project in Unreal Engine 5, utilizing Blueprints for gameplay systems and rapid iteration

Handled material adjustments, lighting consistency, and asset integration across mixed-source assets

Optimized performance through texture size reduction and compression, asset cleanup and selective cooking, and efficient packaging

Resolved issues related to asset migration, missing textures, and material inconsistencies across builds

Animation, Rigging & Character Pipeline

Integrated character assets using AccuRIG for fast and efficient rigging

Ensured animation compatibility across multiple character types

Managed character setup and animation workflows within Unreal Engine

UI, UX & Game Flow

Designed and implemented UI elements including mission selection, descriptions, in-game feedback systems, and loading/transition flows

Improved overall player experience through clear game flow, feedback loops, and mission readability

Problem Solving & Iteration

Addressed major gameplay and technical challenges including scope reduction and feature prioritization

Balanced historical accuracy with gameplay design

Ensured consistency across mixed asset sources

Iterated through playtesting to refine combat feel, AI behavior, and mission pacing

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